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Table Of Contents
Intro
- The Story -Our Own Building -
Growing the Program -New
Challanges -Institution Building
Intro
When Plugged In was created in the Fall of 1992, our
goal was to build a computer center
where low-income children from East Palo Alto and neighboring
areas would be able to use the equipment to strengthen basic skills.
In our first year, two things happened which helped draw national
attention to our work: in early 1993, East Palo Alto became nationally
known as the homicide capital of the United States. A few months
later, a group of graduate students at the University of Illinois
published NCSA Mosaic, the software title that started the Internet
craze. All of a sudden, people started looking at our program
as a model for proving that the information revolution could benefit
people of all backgrounds.
With support from
the information technology industry, we were able to rapidly grow
our program and broaden our programmatic offerings. Five years
later, we are closing the first chapter in our organization's existence
and developing the blue-print for our second organizational phase.
This document is a biographical sketch of Plugged In. It is put
together from information gathered through individual interviews
with key staff, community and board members. Some of the staff
were interviewed on camera. A tape version of these is available
is VHS format. In some cases, the same people spoke off-camera
to elaborate on specific points. The story is divided by year,
each section illustrating the challenges we have faced as a start-up
"social enterprise." Throughout the chapters, we have tried to
articulate internal program and operations issues as well as our
relationship to the
The Story
The Early Years 1990-1992 Written by Bart Decrem
I got involved with informal instructional uses of computers in
May of 1990, when I started volunteering at Computers and You at Glide
Memorial Church in San Francisco. Computers & You was, and
continues to be, a wonderful program that provides access to technology
to families in San Francisco's Tenderloin district. Once a week,
I'd drive up to the city and help the students in this drop-in
program. We might help a 10-year old kid make a card for her mother.
A 7-year old might be playing a spelling game on the computer.
I really enjoyed working with the children. Frankly, I must have
gotten at least as much benefit out of my involvement there as
any of the students.
I loved the affection
that the children gave us, and the feeling of making a difference.
In the Summer of 1990, I found out that there were some computers
at a local Boys and Girls Club in Menlo Park, which was much closer
to where I lived. A couple of friends and myself started volunteering
there and structuring a drop-in program. In a few months' time,
we built up a program that was really successful. My friend (Bill
Goetz) and myself would walk into the computer lab, open the doors,
and kids would stream in and have a great time playing games,
some of them educational - some just plain fun. At the end of
the Summer, we decided to tighten up the program. For the next
two years, I developed a somewhat structured program where 20
to 40 kids a day would come in to a computer lab, work on educational
programs, earn "credit" and eventually graduate to the next level
of the program. Our focus was on using computers to help elementary-school
children develop basic skills such as math, reading and writing.
We created yearbooks and hired local teenagers to help expand
the program. We got some software and used computers donated.
It was a great experience for everyone involved, and working at
the computer lab beat grad school hands down.
At the end of my three-year graduate school program, I met the
people at Echoing Green Foundation
and received a two-year fellowship that allowed me to start
what is now Plugged In. I received the fellowship in June of 1992
and started working right away, as part of a Summer Enrichment
Academy offered by Center For A New Generation, a young non-profit
organization in East Palo Alto, which was working out of a local
school. That first Summer, the four of us working in the computer
lab wanted to do something different. We came up with the idea
of having teams of students use the advanced multimedia equipment
that was available at the school to create cartoon animations,
using Macromedia Director software. We also
played with the idea of having the students create a digital video
project, but the hardware and software just wasn't there yet.
During that Summer, 9 groups of students worked on 9 different
cartoon animations. The 45 students, between 11 and 13 years old,
spent a lot of time on developing storyboards and managing their
projects. For example, one student did nothing but manage the
paperwork associated with one of the projects. It was a pretty
tough Summer, and some of the projects were total disasters, but
a few really great projects came out of it. In the Fall of 1992,
we set up our offices at the Boys and Girls Club in Menlo Park.
For the next 12 months, a great team of volunteers, a teenage
assistant and myself continued to offer basic-skills programs
using computers but also developed a few team projects based on
the pilot programs we ran at Center For A New Generation. By early
1993, it became clear to all of us that, although the basic skills
program offered an important service, our team projects offered
tremendous potential to complement the classroom education of
our students. After we did a fairly straightforward team project
called Escapes From The Zoo, some of the students involved in
that project created their own magazine, Kidz Stuff. For the first
time since I had worked at the computer lab, kids started taking
initiative, started telling their own stories and started creating
their own production teams. In the Fall of 1993, we moved into
our space in East Palo Alto and hired a full-time program director.
A few months later, we were able to hire a full-time site manager
and 3 part-time program staff. As we developed the organization,
we focused increasingly on developing programs that use computer
and electronic communications technologies to offer fairly open-ended
learning experiences. It seemed to us that we had the opportunity
to use technology in a much looser setting than in traditional
educational settings, and to use it as a tool to connect people
and create things. As we explored these options, it became increasingly
clear that issues of diversity and multiculturalism and what foundations
call "cultural competence" were hugely important. Also, we started
developing partnerships with community-based agencies. At first,
these partnerships presented a logical "service delivery model"
(see CTC Manual Ch.2)
for an organization with relatively few ties in the local community.
At the same time we realized that, if we're serious about using
technology to bring people together, and if we want to use technology
to help meet the broad needs of students, we have to work in partnership
with other groups.
Our Own Building
In the Fall of '93, we moved into the main building at 1923 University
Avenue. For the first year, we shared a building with the East Palo
Alto Historical and Agricultural Society, a non-profit organization
dedicated to the preservation of the city's history. We occupied
the rear portion of the building and we kept most of the computers
in the middle and back rooms. There was no sign on the outside of
the building that advertised our name or what we did. Nationally,
we had gained some publicity from participation in Silicon Valley
trade shows and a global marketing campaign for Kodak. In East Palo
Alto, only our partner groups and the neighborhood kids we worked
with knew that we existed and what we did. The first year in the
new building was hectic. Right away we devoted about half of our
time to seeking out new partners and tightening up our curriculum.
In the mornings, our first full-time Program Director (Dave Lenn)
would visit local non-profit groups that worked with kids and laid
the foundations for collaboration. In the afternoon, we would open
our doors for service a few hours. On Fridays we were closed for
planning and debrief. We partnered with The Children's Preservation
Network, an after-school program, and taught easy, one-hour computer
projects ("drop-in projects") to neighborhood kids. The children
would work in small groups on storytelling projects using simple
drawing software . Some of the projects were simple animations,
others were elaborate stories based on cultural and social issues
including children as main characters.
The students developed basic computer skills and learned to work
as a team, developing and managing projects using storyboards and
tracking charts. Almost at the same time, a new non-profit was formed
and moved across the street from us: Free At Last. This organization
started as an outpatient drug and alcohol recovery program that
focused on adult recovery . Soon after Free At Last was established,
they became our first partner for adult services. We worked with
their clients once or twice a week. Our first projects were a series
of newsletters dealing with the recovery process. Most of the material
was developed by the clients themselves. They included original
graphics and photographs, as well as written material (essays, poetry
and testimonials). Our partnership with Free At Last would become
one of our most stable and significant partnerships. Throughout
the year, we added new partners and expanded our drop-in hours.
During the day, we would work with adults, mostly staff from our
partner organizations, who would come to use the lab and talk to
us about the problems they were having with their computers. In
some cases, they were hardware or software problems. Others involved
setting up an administrative system such as a database. At the time,
Bart was the only experienced technical person we had on board,
and these questions came directly to him. We hired talented and
creative staff, yet not all were trained to work with kids or teach
computers. For several years, experience would be gained hands-on,
live on the job. This approach yielded some glorious examples of
how simple it is to demystify technology (like learning HTML, making
and posting a web page in 5 minutes), and also some frustrating
experiences for the instructors and their students.
It would take about three more years before we would begin designing
a systematic approach to staff training and development. It has
been an on-going struggle for the organization to hire instructors
from the community with both teaching experience and technical skills.
It has also been a struggle to balance the need to deliver services
(and the time required to properly train staff and develop stable
programs) against our funding realities. It is more difficult to
fundraise for an already existing program than it is to find support
for a new one ("see CTCNet Manual Ch.8
"Funding"). The first year in the new building went quickly.
We grew our community partnerships to six. In the Summer of '94
we brought on board Muki, a member of the community and recent graduate
from UC Santa Cruz (he had just obtained his BA in Anthropology).
Muki was hired full-time to manage our site and also teach classes
-- everybody taught back then. One month later, our Program Director
left the organization to go back to graduate school. That was the
Summer we began working with Families in Transition, an agency serving
Latinos in the community. Jorge and Georgina Peraza (Georgina is
a now a board member) taught family history projects and produced
some amazing work using Macromedia Director- Jorge was a student
at the San Francisco Academy of Art studying multimedia. The challenges
that Muki experienced in his first six months on the job were characteristic
of our start-up phase. In those months, Muki had to: learn work
with kids, teach computers, manage community relations, cultivate
partner groups, and manage our technical infrastructure (See CTCNet Manual Ch.4
"Staffing").
Most of Muki's technical skills were developed by watching Bart
(who explains very fast) and by spending hours tinkering. To quote
our former MIS Director: "...at Plugged In, if you want to learn
how to do something, make sure it becomes a part of your job description."
In December of '94, we started working on two elaborate digital
video productions: one as part of Hackers University, the other
with The Omega Youth Club. "Hacker's U" started as a C Programming
class developed and taught entirely by volunteers at the Boys and
Girls Club in Menlo Park. Bill Goetz (founding board member) and
some friends were interested in introducing teens to high-end programming
concepts. "Hacker's U" later expanded its offerings to include digital
video and HTML. The Omega Youth Club was run by a local community
leader (Dee Uhila), and a volunteer. The club was made up of an
extended family of teens ranging from 13 to 19, and some of their
friends. The youth were fascinated by the technology. They produced
a series of documentary interviews that dealt with social issues
affecting East Palo Alto. The project (and partnership) was very
successful- most of the students developed solid technical and production
skills. However, the success of the program had a high cost for
the students: the teens enjoyed being at Plugged In so much that
they would come to the center directly from school and stay until
closing time. By the end of the academic semester their grades had
suffered- we had failed to enforce controls on the time the students
were spending at Plugged In. The experience made us very sensitive
to this issue and helped us re-design of our teen programs. We also
set a "minimum grade" policy for teen staff. Also in December of
'94, we hired our second full-time Program Director Hector Campos.
Hector had been working in Chicago at an alternative high school.
He had almost no technical experience, but had worked at an alternative
high school and was very interested in using the Internet as a medium
for creative learning projects. In January of '95, we expanded and
occupied
the entire building.
Growing
the Program
In
the first six months of '95, we doubled our full-time staff, developed
great teen programs and were open on weekends on a regular basis.
We started teaching web based projects and implementing a new computer
literacy curriculum. At the same time, we also experienced some
new challenges- maintaining proper attendance in our adult evening
classes and the children's drop-in program had become a struggle.
Several factors were undermining the success of the drop-in program.
The children's drop-in had been growing steadily and now there were
always more kids than computers. Also, teens had started hanging
out at the center and working on their projects during the afternoon
hours-displacing the younger kids. We had to enforce a teen-free
environment in the kids space and made sure to provide at least
one adult staff person to work with the children. One year later,
after we bought the PC lab, we found ourselves facing a similar
predicament. The teens started using Plugged In to play computer
games on the new, fast machines and almost entirely displaced the
adults who would come during the evening to use the drop in center.
For the Summer, we lined up a partnership with the city's Summer
Recreation Program (we called it City Camp) and expanded our drop-in
hours to include Fridays and we were no longer closed for all day
staff discussions and planning. We had spent all year testing and
refining our curriculum and preparing our infrastructure to accommodate
the increased traffic. It was a great Summer. We worked with 80
children from City Camp and provided the neighborhood kids with
more activities and projects than ever before (we purchased a Connectix
"Quick Cam"and started experimenting with having the drop-in kids
make their own web pages. We also increased our adult day classes
and continued to work with a handful of teenagers.
In retrospect, it's hard to believe that we accomplished this with
one lab (six MacintoshLC IIIs) and a handful of computers in the
drop-in center. With the increased use of the equipment, technical
problems grew in number and complexity. We spent a good chunk of
time troubleshooting equipment and finding ways "around" problems-
we became very good at finding alternatives to using a complete
lab (six networked machines) to teach computer projects. Dave Panush
(our Summer intern) was a tremendous help and also a constant source
of good humor. His insight into our work was: "expect anything to
happen, the computers will break down a lot. Be ready for a class
with 17 students (instead of 8), be ready when groups arrive late,
be ready if the kids are not picked up on time. Above all, be ready
when the kids want to hug you because you are their computer teacher."
This was also the Summer we stopped teaching our storytelling projects
at The Boys and Girls Clubs. By the Spring of '95, it had become
increasingly difficult to maintain the level and quality of service
at the "remote" facilities. Focusing most of our attention on growing
our services and managing our new building while disconnected from
the day-to-day activities at the clubs made it difficult for us
to coordinate our efforts. However, we continued offering the C
Programming classes there through Hacker's U. In the Fall, we hired
two additional staff
(Public Allies) to support
the expansion of the drop-in center hours and our new after school
program (Community Kids). By December of '95, we increased our hours
of operation from 12 to 70.
New
Challanges
- 1996 The Summer
By 1996, Plugged In had gained an immense reputation nation wide
for providing high-end multi-disciplinary experiences for children
and teens. That Spring, we were flooded with requests from students
across the country (and Europe) to intern with the organization.
We were very excited about the possibility of having extra staff
(for free) and be able to expand our services. We were looking for
a couple of individuals with technical skills and experience working
with children and teens. It turned out we hired eight. In the Summer
of '95, we had worked with four East Palo Alto youth participating
in the Youth Employment Program. The experience was hard on the
staff and great for the kids. In '96, we were committed to doing
it again- but with a safeguard that we hoped would make it easier
on our staff: we would recruit teens we already knew. We hired 18.
In the first few days of the Summer, concern grew about the ability
of the interns and YEP to adjust to the cultural differences they
were experiencing- we had not planned diversity workshops. By the
second week, noise and space complaints grew.
It was clear that we would need additional space outside the main
building to house the 25+ new "staff" we had brought on. We had
leased the building next door at the beginning of the year (1921
University Ave.), but it was not set up for classes (we shared the
front of the building with NFTE). We thought we could set up some
computers, improvising a network and we would have a functional
lab. In fact, we would train the kids to set up the equipment- it
was a compelling idea. How we Improvised a Mac Lab We had a number
of Macintosh SEs in storage which had been recently donated by a
local company. Some of them didn't have hard drives and others had
bad disk drives or almost no RAM. It would not be a simple matter
to fast-track our students and have them learn to install, configure
and troubleshoot hardware and software in one week (we needed the
lab to teach the workshops and the workshops to put the lab together).
There were a couple of youth with advanced technical skills; together
with our most technical intern, they inventoried all the equipment
and listed what could be recycled. We knew it would be chaotic to
have teams "assist" the three techies in their work as an workshop
activity. From the outside, the workshops looked like hang out sessions
punctuated here and there with technical explanations. Yet within
a few of days , most of the teens had helped to put together the
machines and some of them had become techie novices. This was not
an ideal lab- but it was networked! (the kids learned to set up
a Local Talk network). By the end of the Summer, we had accomplished
some amazing things. The YEP all learned a tremendous amount about
computers. They produced an online comic, learned to teach and run
the drop-in center and developed a great appreciation for the interns
and each other. Many of the students are now part of Plugged In
Enterprises, and have played a key role in expanding and improving
the quality of our services. Our staff was exhausted.
Plugged In Enterprises For the first three years, Plugged In's primary
focus had been to deliver free educational and computer access services
to the local community. We accomplished this through classes, workshops
and drop-in opportunities for individuals of all ages. In the third
year, we began to explore options that could add value to our presence
in the community beyond that of an educational and information resource.
We became very interested in testing out a role as a business incubator
and provider of for-fee technology and information services. In
1993, the Internet reached a significant point in its evolution
(supporting a graphical interface) and within a couple of years,
there was tremendous enthusiasm and demand for web pages from businesses
and individuals. Almost at the same time, it became clear to us
that some of our students had developed sufficient skills to produce
this commercially viable product. We knew that employment opportunities
for our students were scarce and that it would be difficult for
them to find jobs were they could use their skills. That Spring,
we responded by starting Plugged In Enterprises (PIE): a small,
teen run information business that made web pages for paying clients.
In the beginning, PIE was made up of a handful of teens (the youngest
one being 12) and a supervisor to help them design a business plan
and teach them the basics of marketing and customer service.
The teens were given a telephone/office area at Plugged In, some
business cards and a good number of leads (Wired magazine had donated
a full two-page spread to Plugged In and we included an ad for the
business). Within a few weeks, PIE had more clients than it could
absorb and the kids found themselves under a lot of stress meeting
the demands of their paying clients. The first year was very challenging
for the teens and the program staff. We didn't have sufficient resources
to stabilize the office (the business was only open 12 hrs. a week).
It would take another year and a couple of "big investors" to really
develop the idea. In 1996, PIE would be re-launched. This time,
it would be a large scale business incubation initiative with tremendous
resources to back it up. It would also become a focus point for
growing the organization.
Institution
Building 1996-1997
This past year
brought profound changes (and new challenges) to the organization.
We grew from a small start-up program with a $450,000 budget and
a little over 10 staff, to a $1M organization with 45 employees.
We added two sites, and grew the general scope of our programs to
include information businesses that made webpages and provided desktop
publishing services, We also started work on Plug In, a teen channel
on American Online. For several years, Plugged In had been almost
doubling in size every 18 months. Until '95, this pattern of growth
allowed for incremental changes to occur: in '93 it meant that we
could afford a full-time Program Director, and move to our own space;
in '94 we were able to hire a full-time Site Manager/Instructor
and three part-time instructors. In 1995, we went into high gear.
By November of '95 we had expanded our hours of operation from 12
to 70, hired two additional 3/4 time staff, a bookkeeper, an accountant,
and added a second building- this was the beginning of the shift
from running a "program" to building an "institution" and also a
time for new and more difficult challenges.
In the Spring of 1996, it became clear that the organization was
not adequately staffed to handle the increase demand on the administrative
systems and technical/building infrastructure. We talked about hiring
an MIS Director and creating the office of "Operations" to oversee
these issues. At this time, we also started to re-visit our strategy
for creating "revenue generating" programs- we were looking at ways
to grow the organization and felt that the answer could be found
in a new version of PIE. We already knew that there was strong support
for entrepreneurial projects in the corporate and public sector.
We had a "promise to fund" from an individual to cover the cost
of hiring a Business Manager for Plugged In Enterprises. We applied
for TIIAP '96, hoping to use this money to increase the resources
for the project, but we were rejected. By late Summer, we received
the donation to hire the Business Manager. In addition, we found
ourselves looking to hire five new adult staff and would soon begin
recruiting an additional 25 youth for PIE. The "to-dos" list was
immense: it included setting up a new building and technical infrastructure,
expanding our administrative and accounting capacity, developing
a business and programmatic structure for PIE and redoubling our
long-term fundraising efforts (our budget had become $950,000).
The amount of work and complexity of the tasks put a lot of strain
on the working relationships between managers. By the end of the
year, both the Business Director for PIE and the Program Director
left the organization. And yet, it was also an incredibly productive
season. We had made great progress towards developing the new programs
and services and had trained our new staff. Our management team
was faced with the loss of two key members and providing continuity
to their efforts. In December of '96 we hired a full-time Development
Director. She would have a daunting challenge ahead of her (to help
raise 1 million dollars to maintain the size and level of service
of the organization). In January, we hired our current Program Director
to oversee all of our program areas (including PIE). Later in the
Spring, after the audit, our Operations Director transitioned to
a new program and a new Director of Operations was brought on board.
The tremendous growth experienced in the past 12 months has enabled
the organization to reach an "economy of scale" that has changed,
fundamentally (and for the better) how we operate. It has: Enabled
us to clearly separate administrative functions from programs. Allowed
for the increase and focus of program resources to support program
staff more effectively (through staff training, more intensive supervision,
and age group specialization), Helped us more than double technical
support resources to manage our technical infrastructure, Provided
for more resources to adequately manage the site infrastructure,
Helped develop a critical mass of managers with different perspectives
and skills to further stabilize the "institution." Our growth was
the direct result of receiving a very large one-time grant from
The Federal Government. Throughout the Spring and Summer, we have
struggled to secure sufficient funding to support the expansion
we undertook during the '96-'97 fiscal year. Earlier this Summer
we experienced our first real fiscal crisis and were forced to temporarily
reduce our staff and hours of operation. Currently, we are in strategic
planning mode and are taking a close look at the lessons we have
learned. Throughout the years, we have been tremendously fortunate
to have received the support of many key individuals, corporations
and foundations in the area. We have also benefitted from visionary
initiatives like the federally funded Commerce Department TIIAP
program. However, the core of our good fortune has come from
the support we have received from our community, our outstanding
and dedicated staff, and all of those who have volunteered their
time and talents to help build Plugged In.
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