| |
Intro:
When Plugged In was created in the Fall of 1992, our
goal was to build a computer center
where low-income children from East Palo Alto and neighboring
areas would be able to use the equipment to strengthen
basic skills. In our first year, two things happened
which helped draw national attention to our work: in
early 1993, East Palo Alto became nationally known as
the homicide capital of the United States. A few months
later, a group of graduate students at the University
of Illinois published NCSA Mosaic, the software title
that started the Internet craze. All of a sudden, people
started looking at our program as a model for proving
that the information revolution could benefit people
of all backgrounds.
With
support from the information technology industry, we
were able to rapidly grow our program and broaden our
programmatic offerings. Five years later, we are closing
the first chapter in our organization's existence and
developing the blue-print for our second organizational
phase. This document is a biographical sketch of Plugged
In. It is put together from information gathered through
individual interviews with key staff, community and
board members. Some of the staff were interviewed on
camera. A tape version of these is available is VHS
format. In some cases, the same people spoke off-camera
to elaborate on specific points. The story is divided
by year, each section illustrating the challenges we
have faced as a start-up "social enterprise."
Throughout the chapters, we have tried to articulate
internal program and operations issues as well as our
relationship to the community.
The Story
The Early Years 1990-1992 Written
by Bart Decrem
I got involved with informal instructional uses of
computers in May of 1990, when I started volunteering
at Computers and You at Glide Memorial Church in San
Francisco. Computers & You was, and continues to
be, a wonderful program that provides access to technology
to families in San Francisco's Tenderloin district.
Once a week, I'd drive up to the city and help the students
in this drop-in program. We might help a 10-year old
kid make a card for her mother. A 7-year old might be
playing a spelling game on the computer. I really enjoyed
working with the children. Frankly, I must have gotten
at least as much benefit out of my involvement there
as any of the students.
I
loved the affection that the children gave us, and the
feeling of making a difference. In the Summer of 1990,
I found out that there were some computers at a local
Boys and Girls Club in Menlo Park, which was much closer
to where I lived. A couple of friends and myself started
volunteering there and structuring a drop-in program.
In a few months' time, we built up a program that was
really successful. My friend (Bill Goetz) and myself
would walk into the computer lab, open the doors, and
kids would stream in and have a great time playing games,
some of them educational - some just plain fun. At the
end of the Summer, we decided to tighten up the program.
For the next two years, I developed a somewhat structured
program where 20 to 40 kids a day would come in to a
computer lab, work on educational programs, earn "credit"
and eventually graduate to the next level of the program.
Our focus was on using computers to help elementary-school
children develop basic skills such as math, reading
and writing. We created yearbooks and hired local teenagers
to help expand the program. We got some software and
used computers donated. It was a great experience for
everyone involved, and working at the computer lab beat
grad school hands down.
At the end of my three-year graduate school program,
I met the people at Echoing Green Foundation and received
a two-year fellowship that allowed me to start what
is now Plugged In. I received the fellowship in June
of 1992 and started working right away, as part of a
Summer Enrichment Academy offered by Center For A New
Generation, a young non-profit organization in East
Palo Alto, which was working out of a local school.
That first Summer, the four of us working in the computer
lab wanted to do something different. We came up with
the idea of having teams of students use the advanced
multimedia equipment that was available at the school
to create cartoon animations, using Macromedia Director
software. We
also played with the idea of having the students create
a digital video project, but the hardware and software
just wasn't there yet. During that Summer, 9 groups
of students worked on 9 different cartoon animations.
The 45 students, between 11 and 13 years old, spent
a lot of time on developing storyboards and managing
their projects. For example, one student did nothing
but manage the paperwork associated with one of the
projects. It was a pretty tough Summer, and some of
the projects were total disasters, but a few really
great projects came out of it. In the Fall of 1992,
we set up our offices at the Boys and Girls Club in
Menlo Park. For the next 12 months, a great team of
volunteers, a teenage assistant and myself continued
to offer basic-skills programs using computers but also
developed a few team projects based on the pilot programs
we ran at Center For A New Generation. By early 1993,
it became clear to all of us that, although the basic
skills program offered an important service, our team
projects offered tremendous potential to complement
the classroom education of our students. After we did
a fairly straightforward team project called Escapes
From The Zoo, some of the students involved in that
project created their own magazine, Kidz Stuff. For
the first time since I had worked at the computer lab,
kids started taking initiative, started telling their
own stories and started creating their own production
teams. In the Fall of 1993, we moved into our space
in East Palo Alto and hired a full-time program director.
A few months later, we were able to hire a full-time
site manager and 3 part-time program staff. As we developed
the organization, we focused increasingly on developing
programs that use computer and electronic communications
technologies to offer fairly open-ended learning experiences.
It seemed to us that we had the opportunity to use technology
in a much looser setting than in traditional educational
settings, and to use it as a tool to connect people
and create things. As we explored these options, it
became increasingly clear that issues of diversity and
multiculturalism and what foundations call "cultural
competence" were hugely important. Also, we started
developing partnerships with community-based agencies.
At first, these partnerships presented a logical "service
delivery model" (see
CTC Manual Ch.2) for an organization with relatively
few ties in the local community. At the same time we
realized that, if we're serious about using technology
to bring people together, and if we want to use technology
to help meet the broad needs of students, we have to
work in partnership with other groups.
Our Own Building
In the Fall of '93, we moved into the main building
at 1923 University Avenue. For the first year, we shared
a building with the East Palo Alto Historical and Agricultural
Society, a non-profit organization dedicated to the
preservationof the city's history.
We occupied the rear portion of the building and we
kept most of the computers in the middle and back rooms.
There was no sign on the outside of the building that
advertised our name or what we did. Nationally, we had
gained some publicity from participation in Silicon
Valley trade shows and a global marketing campaign for
Kodak. In East Palo Alto, only our partner groups and
the neighborhood kids we worked with knew that we existed
and what we did. The first year in the new building
was hectic. Right away we devoted about half of our
time to seeking out new partners and tightening up our
curriculum. In the mornings, our first full-time Program
Director (Dave Lenn) would visit local non-profit groups
that worked with kids and laid the foundations for collaboration.
In the afternoon, we would open our doors for service
a few hours. On Fridays we were closed for planning
and debrief. We partnered with The Children's Preservation
Network, an after-school program, and taught easy, one-hour
computer projects ("drop-in projects") to
neighborhood kids. The children would work in small
groups on storytelling projects using simple drawing
software . Some of the projects were simple animations,
others were elaborate stories based on cultural and
social issues including children as main characters.
The students developed basic computer skills and learned
to work as a team, developing and managing projects
using storyboards and tracking charts. Almost at the
same time, a new non-profit was formed and moved across
the street from us: Free At Last. This organization
started as an outpatient drug and alcohol recovery program
that focused on adult recovery . Soon after Free At
Last was established, they became our first partner
for adult services. We worked with their clients once
or twice a week. Our first projects were a series of
newsletters dealing with the recovery process. Most
of the material was developed by the clients themselves.
They included original graphics and photographs, as
well as written material (essays, poetry and testimonials).
Our partnership with Free At Last would become one of
our most stable and significant partnerships. Throughout
the year, we added new partners and expanded our drop-in
hours. During the day, we would work with adults, mostly
staff from our partner organizations, who would come
to use the lab and talk to us about the problems they
were having with their computers. In some cases, they
were hardware or software problems. Others involved
setting up an administrative system such as a database.
At the time, Bart was the only experienced technical
person we had on board, and these questions came directly
to him. We hired talented and creative staff, yet not
all were trained to work with kids or teach computers.
For several years, experience would be gained hands-on,
live on the job. This approach yielded some glorious
examples of how simple it is to demystify technology
(like learning HTML, making and posting a web page in
5 minutes), and also some frustrating experiences for
the instructors and their students.
It would take about three more years before we would
begin designing a systematic approach to staff training
and development. It has been an on-going struggle for
the organization to hire instructors from the community
with both teaching experience and technical skills.
It has also been a struggle to balance the need to deliver
services (and the time required to properly train staff
and develop stable programs) against our funding realities.
It is more difficult to fundraise for an already existing
program than it is to find support for a new one ("see
CTCNet Manual Ch.8 "Funding"). The first
year in the new building went quickly. We grew our community
partnerships to six. In the Summer of '94 we brought
on board Muki, a member of the community and recent
graduate from UC Santa Cruz (he had just obtained his
BA in Anthropology). Muki was hired full-time to manage
our site and also teach classes -- everybody taught
back then. One month later, our Program Director left
the organization to go back to graduate school. That
was the Summer we began working with Families in Transition,
an agency serving Latinos in the community. Jorge and
Georgina Peraza (Georgina is a now a board member) taught
family history projects and produced some amazing work
using Macromedia Director- Jorge was a student at the
San Francisco Academy of Art studying multimedia. The
challenges that Muki experienced in his first six months
on the job were characteristic of our start-up phase.
In those months, Muki had to: learn work with kids,
teach computers, manage community relations, cultivate
partner groups, and manage our technical infrastructure
(See CTCNet
Manual Ch.4 "Staffing").
Most of Muki's technical skills were developed by watching
Bart (who explains very fast) and by spending hours
tinkering. To quote our former MIS Director: "...at
Plugged In, if you want to learn how to do something,
make sure it becomes a part of your job description."
In December of '94, we started working on two elaborate
digital video productions: one as part of Hackers University,
the other with The Omega Youth Club. "Hacker's
U" started as a C Programming class developed and
taught entirely by volunteers at the Boys and Girls
Club in Menlo Park. Bill Goetz (founding board member)
and some friends were interested in introducing teens
to high-end programming concepts. "Hacker's U"
later expanded its offerings to include digital video
and HTML. The Omega Youth Club was run by a local community
leader (Dee Uhila), and a volunteer. The club was made
up of an extended family of teens ranging from 13 to
19, and some of their friends. The youth were fascinated
by the technology. They produced a series of documentary
interviews that dealt with social issues affecting East
Palo Alto. The project (and partnership) was very successful-
most of the students developed solid technical and production
skills. However, the success of the program had a high
cost for the students: the teens enjoyed being at Plugged
In so much that they would come to the center directly
from school and stay until closing time. By the end
of the academic semester their grades had suffered-
we had failed to enforce controls on the time the students
were spending at Plugged In. The experience made us
very sensitive to this issue and helped us re-design
of our teen programs. We also set a "minimum grade"
policy for teen staff. Also in December of '94, we hired
our second full-time Program Director Hector Campos.
Hector had been working in Chicago at an alternative
high school.
He had almost no technical experience, but had worked
at an alternative high school and was very interested
in using the Internet as a medium for creative learning
projects. In January of '95, we expanded and occupied
the entire building.
Growing the Program
In the first six months of '95, we doubled our full-time
staff, developed great teen programs and were open on
weekends on a regular basis. We started teaching web
based projects and implementing a new computer literacy
curriculum. At the same time, we also experienced some
new challenges- maintaining proper attendance in our
adult evening classes and the children's drop-in program
had become a struggle. Several factors were undermining
the success of the drop-in program. The children's drop-in
had been growing steadily and now there were always
more kids than computers. Also, teens had started hanging
out at the center and working on their projects during
the afternoon hours-displacing the younger kids. We
had to enforce a teen-free environment in the kids space
and made sure to provide at least one adult staff person
to work with the children. One year later, after we
bought the PC lab, we found ourselves facing a similar
predicament. The teens started using Plugged In to play
computer games on the new, fast machines and almost
entirely displaced the adults who would come during
the evening to use the drop in center. For the Summer,
we lined up a partnership with the city's Summer Recreation
Program (we called it City Camp) and expanded our drop-in
hours to include Fridays and we were no longer closed
for all day staff discussions and planning. We had spent
all year testing and refining our curriculum and preparing
our infrastructure to accommodate the increased traffic.
It was a great Summer. We worked with 80 children from
City Camp and provided the neighborhood kids with more
activities and projects than ever before (we purchased
a Connectix "Quick Cam"and started experimenting
with having the drop-in kids make their own web pages.
We also increased our adult day classes and continued
to work with a handful of teenagers.
In retrospect, it's hard to believe that we accomplished
this with one lab (six MacintoshLC IIIs) and a handful
of computers in the drop-in center. With the increased
use of the equipment, technical problems grew in number
and complexity. We spent a good chunk of time troubleshooting
equipment and finding ways "around" problems-
we became very good at finding alternatives to using
a complete lab (six networked machines) to teach computer
projects. Dave Panush (our Summer intern) was a tremendous
help and also a constant source of good humor. His insight
into our work was: "expect anything to happen,
the computers will break down a lot. Be ready for a
class with 17 students (instead of 8), be ready when
groups arrive late, be ready if the kids are not picked
up on time. Above all, be ready when the kids want to
hug you because you are their computer teacher."
This was also the Summer we stopped teaching our storytelling
projects at The Boys and Girls Clubs. By the Spring
of '95, it had become increasingly difficult to maintain
the level and quality of service at the "remote"
facilities. Focusing most of our attention on growing
our services and managing our new building while disconnected
from the day-to-day activities at the clubs made it
difficult for us to coordinate our efforts. However,
we continued offering the C Programming classes there
through Hacker's U. In the Fall, we hired two additional
staff (Public
Allies) to support the expansion of the drop-in
center hours and our new after school program (Community
Kids). By December of '95, we increased our hours of
operation from 12 to 70.
New Challanges - 1996 The Summer
By 1996, Plugged In had gained an immense reputation
nation wide for providing high-end multi-disciplinary
experiences for children and teens. That Spring, we
were flooded with requests from students across the
country (and Europe) to intern with the organization.
We were very excited about the possibility of having
extra staff (for free) and be able to expand our services.
We were looking for a couple of individuals with technical
skills and experience working with children and teens.
It turned out we hired eight. In the Summer of '95,
we had worked with four East Palo Alto youth participating
in the Youth Employment Program. The experience was
hard on the staff and great for the kids. In '96, we
were committed to doing it again- but with a safeguard
that we hoped would make it easier on our staff: we
would recruit teens we already knew. We hired 18. In
the first few days of the Summer, concern grew about
the ability of the interns and YEP to adjust to the
cultural differences they were experiencing- we had
not planned diversity workshops. By the second week,
noise and space complaints grew.
It was clear that we would need additional space outside
the main building to house the 25+ new "staff"
we had brought on. We had leased the building next door
at the beginning of the year (1921 University Ave.),
but it was not set up for classes (we shared the front
of the building with NFTE). We thought we could set
up some computers, improvising a network and we would
have a functional lab. In fact, we would train the kids
to set up the equipment- it was a compelling idea. How
we Improvised a Mac Lab We had a number of Macintosh
SEs in storage which had been recently donated by a
local company. Some of them didn't have hard drives
and others had bad disk drives or almost no RAM. It
would not be a simple matter to fast-track our students
and have them learn to install, configure and troubleshoot
hardware and software in one week (we needed the lab
to teach the workshops and the workshops to put the
lab together). There were a couple of youth with advanced
technical skills; together with our most technical intern,
they inventoried all the equipment and listed what could
be recycled. We knew it would be chaotic to have teams
"assist" the three techies in their work as
an workshop activity. From the outside, the workshops
looked like hang out sessions punctuated here and there
with technical explanations. Yet within a few of days
, most of the teens had helped to put together the machines
and some of them had become techie novices. This was
not an ideal lab- but it was networked! (the kids learned
to set up a Local Talk network). By the end of the Summer,
we had accomplished some amazing things. The YEP all
learned a tremendous amount about computers. They produced
an online comic, learned to teach and run the drop-in
center and developed a great appreciation for the interns
and each other. Many of the students are now part of
Plugged In Enterprises, and have played a key role in
expanding and improving the quality of our services.
Our staff was exhausted.
Plugged In Enterprises For the first three years, Plugged
In's primary focus had been to deliver free educational
and computer access services to the local community.
We accomplished this through classes, workshops and
drop-in opportunities for individuals of all ages. In
the third year, we began to explore options that could
add value to our presence in the community beyond that
of an educational and information resource. We became
very interested in testing out a role as a business
incubator and provider of for-fee technology and information
services. In 1993, the Internet reached a significant
point in its evolution (supporting a graphical interface)
and within a couple of years, there was tremendous enthusiasm
and demand for web pages from businesses and individuals.
Almost at the same time, it became clear to us that
some of our students had developed sufficient skills
to produce this commercially viable product. We knew
that employment opportunities for our students were
scarce and that it would be difficult for them to find
jobs were they could use their skills. That Spring,
we responded by starting Plugged In Enterprises (PIE):
a small, teen run information business that made web
pages for paying clients. In the beginning, PIE was
made up of a handful of teens (the youngest one being
12) and a supervisor to help them design a business
plan and teach them the basics of marketing and customer
service.
The teens were given a telephone/office area at Plugged
In, some business cards and a good number of leads (Wired
magazine had donated a full two-page spread to Plugged
In and we included an ad for the business). Within a
few weeks, PIE had more clients than it could absorb
and the kids found themselves under a lot of stress
meeting the demands of their paying clients. The first
year was very challenging for the teens and the program
staff. We didn't have sufficient resources to stabilize
the office (the business was only open 12 hrs. a week).
It would take another year and a couple of "big
investors" to really develop the idea. In 1996,
PIE would be re-launched. This time, it would be a large
scale business incubation initiative with tremendous
resources to back it up. It would also become a focus
point for growing the organization.
Institution Building 1996-1997
This past year brought profound changes (and new challenges)
to the organization. We grew from a small start-up program
with a $450,000 budget and a little over 10 staff, to
a $1M organization with 45 employees. We added two sites,
and grew the general scope of our programs to include
information businesses that made webpages and provided
desktop publishing services, We also started work on
Plug In, a teen channel on American Online. For several
years, Plugged In had been almost doubling in size every
18 months. Until '95, this pattern of growth allowed
for incremental changes to occur: in '93 it meant that
we could afford a full-time Program Director, and move
to our own space; in '94 we were able to hire a full-time
Site Manager/Instructor and three part-time instructors.
In 1995, we went into high gear. By November of '95
we had expanded our hours of operation from 12 to 70,
hired two additional 3/4 time staff, a bookkeeper, an
accountant, and added a second building- this was the
beginning of the shift from running a "program"
to building an "institution" and also a time
for new and more difficult challenges.
In the Spring of 1996, it became clear that the organization
was not adequately staffed to handle the increase demand
on the administrative systems and technical/building
infrastructure. We talked about hiring an MIS Director
and creating the office of "Operations" to
oversee these issues. At this time, we also started
to re-visit our strategy for creating "revenue
generating" programs- we were looking at ways to
grow the organization and felt that the answer could
be found in a new version of PIE. We already knew that
there was strong support for entrepreneurial projects
in the corporate and public sector. We had a "promise
to fund" from an individual to cover the cost of
hiring a Business Manager for Plugged In Enterprises.
We applied for TIIAP '96, hoping to use this money to
increase the resources for the project, but we were
rejected. By late Summer, we received the donation to
hire the Business Manager. In addition, we found ourselves
looking to hire five new adult staff and would soon
begin recruiting an additional 25 youth for PIE. The
"to-dos" list was immense: it included setting
up a new building and technical infrastructure, expanding
our administrative and accounting capacity, developing
a business and programmatic structure for PIE and redoubling
our long-term fundraising efforts (our budget had become
$950,000). The amount of work and complexity of the
tasks put a lot of strain on the working relationships
between managers. By the end of the year, both the Business
Director for PIE and the Program Director left the organization.
And yet, it was also an incredibly productive season.
We had made great progress towards developing the new
programs and services and had trained our new staff.
Our management team was faced with the loss of two key
members and providing continuity to their efforts. In
December of '96 we hired a full-time Development Director.
She would have a daunting challenge ahead of her (to
help raise 1 million dollars to maintain the size and
level of service of the organization). In January, we
hired our current Program Director to oversee all of
our program areas (including PIE). Later in the Spring,
after the audit, our Operations Director transitioned
to a new program and a new Director of Operations was
brought on board.
The
tremendous growth experienced in the past 12 months
has enabled the organization to reach an "economy
of scale" that has changed, fundamentally (and
for the better) how we operate. It has: Enabled us to
clearly separate administrative functions from programs.
Allowed for the increase and focus of program resources
to support program staff more effectively (through staff
training, more intensive supervision, and age group
specialization), Helped us more than double technical
support resources to manage our technical infrastructure,
Provided for more resources to adequately manage the
site infrastructure, Helped develop a critical mass
of managers with different perspectives and skills to
further stabilize the "institution." Our growth
was the direct result of receiving a very large one-time
grant from The Federal Government. Throughout the Spring
and Summer, we have struggled to secure sufficient funding
to support the expansion we undertook during the '96-'97
fiscal year. Earlier this Summer we experienced our
first real fiscal crisis and were forced to temporarily
reduce our staff and hours of operation. Currently,
we are in strategic planning mode and are taking a close
look at the lessons we have learned. Throughout the
years, we have been tremendously fortunate to have received
the support of many key individuals, corporations and
foundations in the area. We have also benefitted from
visionary initiatives like the federally funded Commerce
Department TIIAP
program. However, the core of our good fortune has
come from the support we have received from our community,
our outstanding and dedicated staff, and all of those
who have volunteered their time and talents to help
build Plugged In.
|